Recent posts
#11
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:17 PMRevision 576:
2022-07-21
Fix:
-Elven Fortress teleport. thanks to JMD for report.
-Traders when geodata enabled. thanks to JMD for report.
-Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4
for report.
-Elixir reuse time , to Noone4 for report.
2022-07-21
Fix:
-Elven Fortress teleport. thanks to JMD for report.
-Traders when geodata enabled. thanks to JMD for report.
-Summon Cp Potion(skills store-restore has been fixed) thanks to Noone4
for report.
-Elixir reuse time , to Noone4 for report.
#12
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:17 PMRevision 575:
2022-05-14
Fix:
-Clan Skills , thanks to shush for report.
-Olympiad doDie error , thanks to shush and Elliot for report.
-backstub 100 % succes if attacker is behind of target.
-player siege state status update.
-CrownManager unhardcoded checkCrowns.
2022-05-14
Fix:
-Clan Skills , thanks to shush for report.
-Olympiad doDie error , thanks to shush and Elliot for report.
-backstub 100 % succes if attacker is behind of target.
-player siege state status update.
-CrownManager unhardcoded checkCrowns.
#13
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:16 PMRevision 573-574:
2022-02-04
fix
-Herbs auto destroy time (14 seconds)
-Clan skills learn npe , thanks to Ziklis for report.
-potions visual bug , thanks to Ziklis for report.
Optimize:
-Quest engine.
-Hero engine.
-SevenSigns.
-Event engine.
Implement:
-Siegable Clan Halls (from l2j thanks to Zoey76)
you can use //siege ingame for test.
-Spawn data spawn_bydefault field.
-CustomSpawnManager (holds npc spawn data by field "spawn_bydefault"
that equals false)
Clean up - Delete:
-delete:EventStats.java
-delete:pmoff - tradeoff handlers and merge in one (.menu voiced)
-spawnlist old sql file.
2022-02-04
fix
-Herbs auto destroy time (14 seconds)
-Clan skills learn npe , thanks to Ziklis for report.
-potions visual bug , thanks to Ziklis for report.
Optimize:
-Quest engine.
-Hero engine.
-SevenSigns.
-Event engine.
Implement:
-Siegable Clan Halls (from l2j thanks to Zoey76)
you can use //siege ingame for test.
-Spawn data spawn_bydefault field.
-CustomSpawnManager (holds npc spawn data by field "spawn_bydefault"
that equals false)
Clean up - Delete:
-delete:EventStats.java
-delete:pmoff - tradeoff handlers and merge in one (.menu voiced)
-spawnlist old sql file.
#14
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:16 PMRevision 572:
2022-01-08
fix
-Elroki , ToIVortex , Pagan , Oracle teleporters.
-shop distance(sell-buy) bug, thanks to exclusive for report.
-Monster Derby Track teleport. thanks to lorka for report.
-MissQueen multisell coupon. thanks to lorka for report.
-Olympiad spectator error thanks to magister for report.
-Quest ShowResult replace objId instead name.
-html over 200++ corrections typo - bypass.
-(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item
unequip equipped item if config is false , to avoid stuck , thanks to
exclusive for report.
-Npe on connection close , thanks to exclusive for report.
-Herbs auto destroy , thanks to exclusive for report.
Spawn:
-Implement L2off spawn data and territory system.
-xml spawn list added inside datapack data/xml/spawn.
-Sql spawn list has been merged with new spawn system and manage only
the custom admin //spawn.
-Territory Monsters randomly spawn in their territory.
-Shift click on monters -> "visual" will allow you to check their
territory.
Skill fix:
-fixed all chance skills.
Optimize:
-NpcData.java
-PetNameTable
-Siege(tasks - sql connection)
Implement:
-Server-Player Variable
-ClientSetTime packet.
-AttackDeadTarget packet.
-AttackinCoolTime packet.
-AttackOutOfRange packet.
Rework:
-L2BossSpawnInstance
Clean up - Delete:
-remove L2ProtectorInstance.
-remove unused configs.
-remove AdminUnblockIp.
-remove VipTeleportCmd.
-AdminCommands.xml clean up.
Organization:
-AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory
moved inside gameserver.model.spawn .
Dont forget: to update your databse and use geodata!!! is important for
the new spawn system!
2022-01-08
fix
-Elroki , ToIVortex , Pagan , Oracle teleporters.
-shop distance(sell-buy) bug, thanks to exclusive for report.
-Monster Derby Track teleport. thanks to lorka for report.
-MissQueen multisell coupon. thanks to lorka for report.
-Olympiad spectator error thanks to magister for report.
-Quest ShowResult replace objId instead name.
-html over 200++ corrections typo - bypass.
-(Custom config) DAGGERS-ARCHERS wear HEAVY-LIGHT on use item
unequip equipped item if config is false , to avoid stuck , thanks to
exclusive for report.
-Npe on connection close , thanks to exclusive for report.
-Herbs auto destroy , thanks to exclusive for report.
Spawn:
-Implement L2off spawn data and territory system.
-xml spawn list added inside datapack data/xml/spawn.
-Sql spawn list has been merged with new spawn system and manage only
the custom admin //spawn.
-Territory Monsters randomly spawn in their territory.
-Shift click on monters -> "visual" will allow you to check their
territory.
Skill fix:
-fixed all chance skills.
Optimize:
-NpcData.java
-PetNameTable
-Siege(tasks - sql connection)
Implement:
-Server-Player Variable
-ClientSetTime packet.
-AttackDeadTarget packet.
-AttackinCoolTime packet.
-AttackOutOfRange packet.
Rework:
-L2BossSpawnInstance
Clean up - Delete:
-remove L2ProtectorInstance.
-remove unused configs.
-remove AdminUnblockIp.
-remove VipTeleportCmd.
-AdminCommands.xml clean up.
Organization:
-AutoSpawnHandler,L2Spawn,SpawnData,SpawnTerritory
moved inside gameserver.model.spawn .
Dont forget: to update your databse and use geodata!!! is important for
the new spawn system!
#15
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:15 PMRevision 571:
2021-09-11
Bug fix:
-avoid following target after restart-logout , thanks to EXCLUS1VE for
report.
-pick up stuck , thanks to EXCLUS1VE for report.
-summon patk/matk speed visual animation.
-summon attack request , thanks to EXCLUS1VE for report.
-effect relax , thanks to EXCLUS1VE for report.
-formulas hitmiss , thanks to EXCLUS1VE for report.
-Social action request , thanks to EXCLUS1VE for report.
-cubic attack , thanks to EXCLUS1VE for report.
-Party match room chat, thanks to EXCLUS1VE for report.
-pick up issue , thanks to EXCLUS1VE for report.
-pet npe, thanks to EXCLUS1VE for report.
Rework:
-player template.
-skilltreedata.
-RequestAquireSkill.
-RequestAquireSkillInfo.
-RequestExEnchantSkill.
-RequestExEnchantSkillInfo.
-AcquireSkillList.
-ExEnchantSkillList.
Optimize:
-players got their own getMoveSpeed getter , and triggers when speed
change by user(walk/run commands) or buff-debuff,
that way we avoid unnecessary speed calculation by updateposition task
that literaly spam the calculators.
-castle traps are optimized and enabled.
damage calculation formula:
-blow damage position bonus.
-when you make a magic critical hit, the magic damage is now tripled.
-melee normal attack Damage position bonus.
Implement:
-new vote api system.(npc-> //spawn 61)
Organization:
FenceManager moved in -> datatables/xml and rename to FenceData.
Remove:
-old antibot system and kept only one as main.
-old vote system.
2021-09-11
Bug fix:
-avoid following target after restart-logout , thanks to EXCLUS1VE for
report.
-pick up stuck , thanks to EXCLUS1VE for report.
-summon patk/matk speed visual animation.
-summon attack request , thanks to EXCLUS1VE for report.
-effect relax , thanks to EXCLUS1VE for report.
-formulas hitmiss , thanks to EXCLUS1VE for report.
-Social action request , thanks to EXCLUS1VE for report.
-cubic attack , thanks to EXCLUS1VE for report.
-Party match room chat, thanks to EXCLUS1VE for report.
-pick up issue , thanks to EXCLUS1VE for report.
-pet npe, thanks to EXCLUS1VE for report.
Rework:
-player template.
-skilltreedata.
-RequestAquireSkill.
-RequestAquireSkillInfo.
-RequestExEnchantSkill.
-RequestExEnchantSkillInfo.
-AcquireSkillList.
-ExEnchantSkillList.
Optimize:
-players got their own getMoveSpeed getter , and triggers when speed
change by user(walk/run commands) or buff-debuff,
that way we avoid unnecessary speed calculation by updateposition task
that literaly spam the calculators.
-castle traps are optimized and enabled.
damage calculation formula:
-blow damage position bonus.
-when you make a magic critical hit, the magic damage is now tripled.
-melee normal attack Damage position bonus.
Implement:
-new vote api system.(npc-> //spawn 61)
Organization:
FenceManager moved in -> datatables/xml and rename to FenceData.
Remove:
-old antibot system and kept only one as main.
-old vote system.
#16
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:14 PMRevision 570:
2021-04-11
Fix:
-client-server desync(jump backward ,weird effect) while pressing attack
and try to move away.
-npe on player protection.
-npe on summon magic skill use.
-npe on use item.
-on duel: you can attack summons properly.(with same duel id)
-on duel finish: summons are now stop attacking and return to their
owner.
-soulshot properly usage after finish casting.
-party member position. thanks Cibo for report.
-combat-chase movement system.
-Antharas-Valakas Shock skill effect l2off like.
-properly remove cubics on restart-logout.
-status update avoid sending unnecessary packets.
-On equip-unequip item avoid sending unnecessary packets.
-Revert L2GamePacketHandler.java to switch method.
-shortcut doubling(properly update). thanks to ragef for report.
-Event engine teleport , thanks to daffynash for report.
Quest fix:
-Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report.
-Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for
report.
Skills fix:
-augment stack.
Rework:
-Friend system (client-server packets l2off like).
2021-04-11
Fix:
-client-server desync(jump backward ,weird effect) while pressing attack
and try to move away.
-npe on player protection.
-npe on summon magic skill use.
-npe on use item.
-on duel: you can attack summons properly.(with same duel id)
-on duel finish: summons are now stop attacking and return to their
owner.
-soulshot properly usage after finish casting.
-party member position. thanks Cibo for report.
-combat-chase movement system.
-Antharas-Valakas Shock skill effect l2off like.
-properly remove cubics on restart-logout.
-status update avoid sending unnecessary packets.
-On equip-unequip item avoid sending unnecessary packets.
-Revert L2GamePacketHandler.java to switch method.
-shortcut doubling(properly update). thanks to ragef for report.
-Event engine teleport , thanks to daffynash for report.
Quest fix:
-Q115_TheOtherSideOfTruth: Misa Spawn at night. thanks Cibo for report.
-Q648_AnIceMerchantsDream: Steward on talk html. thanks Cibo for
report.
Skills fix:
-augment stack.
Rework:
-Friend system (client-server packets l2off like).
#17
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:13 PMRevision 569:
2020-12-14
Fix:
-npe onMagicFinalizer.
-FrequentSkill npe.
-Cyrillic characters support in cboard ,thanks to Fortitude for report.
-255 tutorial message,thanks to Fortitude for report.
-cboard switch typo,thanks to Fortitude for report.
-multiply statement , thanks to Fortitude for report.
-allow to interact with dead monsters to use "sweep" correctly.
-potions are now visible under buffs(l2off like).
-hp-mp negative value.
-optimize-fix updateAbnormalEffect unnecessary packet broadcast.
now it will send the update only if abnormal effects are in use or
effected by somone,which is lead to a huge broadcast optimize.
Monster behavior:
-onAggression remove minion assist(l2 off like),
-onAggression minions are following master and attacking only when we
attack master-minion.tested on advext.
Skills fix:
-lure(skill) behavior on monster,thanks nijota for report.
Rework:
CharEffectList.java
optimize:
(Custom)EventEgnine: "asynchronize" teleport to avoid massive lag.
2020-12-14
Fix:
-npe onMagicFinalizer.
-FrequentSkill npe.
-Cyrillic characters support in cboard ,thanks to Fortitude for report.
-255 tutorial message,thanks to Fortitude for report.
-cboard switch typo,thanks to Fortitude for report.
-multiply statement , thanks to Fortitude for report.
-allow to interact with dead monsters to use "sweep" correctly.
-potions are now visible under buffs(l2off like).
-hp-mp negative value.
-optimize-fix updateAbnormalEffect unnecessary packet broadcast.
now it will send the update only if abnormal effects are in use or
effected by somone,which is lead to a huge broadcast optimize.
Monster behavior:
-onAggression remove minion assist(l2 off like),
-onAggression minions are following master and attacking only when we
attack master-minion.tested on advext.
Skills fix:
-lure(skill) behavior on monster,thanks nijota for report.
Rework:
CharEffectList.java
optimize:
(Custom)EventEgnine: "asynchronize" teleport to avoid massive lag.
#18
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:13 PMRevision 568:
2020-10-28
Fix:
-Mp potions thanks to RuLLezZ for report.
-Archangels(Baium) attack.
-geonegine doors npe.
-geoengine layer correction.
-boats are now properly working.
-max enchant protection ,thanks to RuLLezZ-Fortitude for report.
-character selection enchant effect,thanks to RuLLezZ-Fortitude for
report.
-multisell exploit.
-SevenSigns leak-optimize.
-pledge visual packet.
-Party match room unhardcoded newid.
-party match room auto join l2off like.
Skills fix:
-Force Meditation.
-skill type: TARGET_MULTIFACE properly working.
Rework:
-sql connection pt2.
-community board ClanList.java (from 120 lines to 65)
-community board CastleStatus.java
-community board RaidList.java
optimize:
-sql: player item restore.
-Cboard HeroList update every 4 hours(avoid to execute sql connection on
click.)
Remove:
-top players from cboard(and kept the one from rank system,
in order to work you must enable the rank system)
2020-10-28
Fix:
-Mp potions thanks to RuLLezZ for report.
-Archangels(Baium) attack.
-geonegine doors npe.
-geoengine layer correction.
-boats are now properly working.
-max enchant protection ,thanks to RuLLezZ-Fortitude for report.
-character selection enchant effect,thanks to RuLLezZ-Fortitude for
report.
-multisell exploit.
-SevenSigns leak-optimize.
-pledge visual packet.
-Party match room unhardcoded newid.
-party match room auto join l2off like.
Skills fix:
-Force Meditation.
-skill type: TARGET_MULTIFACE properly working.
Rework:
-sql connection pt2.
-community board ClanList.java (from 120 lines to 65)
-community board CastleStatus.java
-community board RaidList.java
optimize:
-sql: player item restore.
-Cboard HeroList update every 4 hours(avoid to execute sql connection on
click.)
Remove:
-top players from cboard(and kept the one from rank system,
in order to work you must enable the rank system)
#19
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:13 PMRevision 567:
2020-08-24
Fix:
-craft store , thanks to bruns87 for report.
-restart mounted npe , thanks to ChrizyS for report.
-support for all ExtractableItems(including aventurerbox) , thanks to
AndyWar for report.
-dwarf artisan basehp , thanks to bruns87 for report.
-Quest 343 item reward-html.
-quest 101 Sword of Solidarity thanks to ChrizyS for report.
-snipe skill (l2off like) , thanks to RuLLezZ for report.
-npc title correction.
-ress command , thanks to RuLLezZ for report.
-shift + click droplist, thanks to RuLLezZ for report.
implement:
-admin command //hide on-off
Remove:
-admin commands //invis-//vis
-AdventurerBox (item handler) and replace with ExtractableItems
-coord synchronization -1,1(unsued-usseles)
-quest 999 tutorial and merge with 255.
Rework:
-Remedy (potion itemhandler)
-CrystalCarol (itemhandler)
2020-08-24
Fix:
-craft store , thanks to bruns87 for report.
-restart mounted npe , thanks to ChrizyS for report.
-support for all ExtractableItems(including aventurerbox) , thanks to
AndyWar for report.
-dwarf artisan basehp , thanks to bruns87 for report.
-Quest 343 item reward-html.
-quest 101 Sword of Solidarity thanks to ChrizyS for report.
-snipe skill (l2off like) , thanks to RuLLezZ for report.
-npc title correction.
-ress command , thanks to RuLLezZ for report.
-shift + click droplist, thanks to RuLLezZ for report.
implement:
-admin command //hide on-off
Remove:
-admin commands //invis-//vis
-AdventurerBox (item handler) and replace with ExtractableItems
-coord synchronization -1,1(unsued-usseles)
-quest 999 tutorial and merge with 255.
Rework:
-Remedy (potion itemhandler)
-CrystalCarol (itemhandler)
#20
Announcements / Re: UPDATES
Last post by AbsolutePower - Jun 01, 2024, 02:12 PMRevision 566:
2020-06-12
Fix:
-Jail return back thanks to ChrizyS for report.
-Pledge Shield update.
-Guard autoAttackCondition + improvemment.
-subclass exploit.
-self effect npe.
Cleanup:
-double FleeingNPCs and merge.
Rework:
-all player sql connection.(feel free to report forgotten sql
connection)
-Resurrect.java
-AdminKill.java
2020-06-12
Fix:
-Jail return back thanks to ChrizyS for report.
-Pledge Shield update.
-Guard autoAttackCondition + improvemment.
-subclass exploit.
-self effect npe.
Cleanup:
-double FleeingNPCs and merge.
Rework:
-all player sql connection.(feel free to report forgotten sql
connection)
-Resurrect.java
-AdminKill.java